Wildfire Preparedness Google Doodle Proposal

Overview

Prototyping Resilience is an accessible board game aimed to educate communities on wildfire preparedness. Initially created by Tom Maiorana (associate design professor at UC Davis) alongside an interdisciplinary team of creatives. Featured in NPR, KQED, recognitions and grants _, working in several communities _

Tom came to me with an idea for a project he wanted as a supplement to the main board game. I was given the great opportunity to work alongside two other very talented designers to create a video game that could also be used to teach wildfire preparedness. Tom wanted this game to be completely different in mechanics to the board game, a much more simple and digestible version to the board game. He wanted it to be more accessible as well, without the set-up and forethought.

Project Scope

Create a video game that teaches wildfire preparedness. Must be simple and quick, but still interesting to keep the audience playing and visually appealing. Must be playable by anyone of any age

  • Very board, up to our team to determine the direction of the game as we worked

My Role

illustrative work, character design, concepting

Team

1 mentor, 3 designers

Timeline

June - Sept 2025

Recognition

Project funded and backed by CalOES (Governor's Office of Emergency Services)

// there are other things too

Research (sprint for learning)

Link to MY research notes. 

  • Looked into CalFire recommended steps for preparedness and evacuation

  • AI vibe coding game development tools (ethical, within our capabilities)

  • Game inspiration

  • ** talk about how I emphasized the user in my research. ??? keep or nah

    • CalFire: how to condense this info in a way that is digestible to the average person, what things do people probably not know, etc

    • Game inspo: did more in-depth research with any of the games that felt more aligned with what we were looking for

Conceptualization (sprint for learning)

  • First played with the concept of the Plants v Zombies/tower defense inspired game, our first very solid idea

  • We were encouraged to do a one week sprint with this idea in order to learn and hopefully draw more inspiration from what we make, not a completely finalized idea. Tom didn’t have very much direction when initially coming to us with this idea, and was hoping we could all work collaboratively and come to find a direction over time.

    • Was inspired by defensible space diagram that CalFire uses, reminded us of layout for plants vs zombies, worked well with idea of doing different tasks before each wave to make home more defensible, etc


  • Outlined the mechanics and learning goals, created basic assets, and used FireBase studio to code a prototype

  • <LINK TO PRESENTATION>,  <LINK TO FULL GAME BREIF>

  • WHAT WE LEARNED

    • Fundamental features that educational video games can have

      • Health bar, timed rounds, enemies, end goal, learning objectives, replayability, easy and self explanatory mechanics, nice visuals, score, making rounds increasingly hard or adding obstacles, etc

    • How to use firebase studio to create a simple game

    • Good idea in theory, but what could we do to make a game fun and interesting for the user, as well as educational enough without boring them?

Redirection

  • Found a lot of inspiration from Google Doogle games, checked every box for the scope of our project (from initial research phase)

    • Entertaining, educational, for any audience, cute and visually appealing, simple and short.

  • Thought about the idea of submitting a formal proposal to the Google Doodle team

Research (again)

  • Researched different Google Doodle games

    • Highlight prominent ones

    • LINK TO RESEARCH NOTES AGAIN

  • How to submit a proposal

  • What occasions we could propose for our google doodle idea

    • Picture and link to research figjam?


    • TOP ideas

      • May as Wildfire Awareness Month

      • Celebrating different wildfire protection crews

  • Usual themes, tones, etc of google doodles


    • Holidays, awareness, culture, education, history, inspiring, people

    • Uncontreversial 

    • Our idea seemed to check the boxes to possibly be considered for a google doodle

Conceptualization (again)

  • Two main stories

    • Animal based > three little piggies

    • Big fire concept

    • <VIEW THE FULL CONCEPTS HERE>

  • Thought process was to create a robust story and reel it back to make it simple enough for a google doodle

Redirection (again), games were too complex/too many of them & storylines were too in-depth

  • Created a basic infinite runner game based on one of the games from the big fire story

  • Play as a bear, running to collect items as u are evacuating from a fire

  • Simpler, quick, something that could be understood immediately without having to invest a lot of time into it, but still establishes important educational points in digestible way

Putting everything together

  • Storyboarding, moodboarding, figuring out the right vibe for this game

  • Creating the “Google” title screen

  • Researching other infinite runners

  • Creating an ambiguous character that could be relatable to all audiences

  • Creating the final proposal to send to Google

  • <PRESENTATION HERE>